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PERSONAL GAME PROJECTS

THE HOTEL ESCAPE PROTOTYPE
UNREAL ENGINE 4 - ALL MY OWN WORK

Hotel Escape is a game produced independently within my "Games Incubator" course in my degree. This game primarily focused on the idea of using sound, animation and lighting to provoke fear within the player, with the addition of tight corridors and assets modelled to fit with the theme of the environment.  

FUTURE MEMORIES
UNREAL ENGINE 4 - LEVEL DESIGNER & ENVIRONMENT ARTIST

Future Memories is a virtual reality experience created in the "Animation Studio" course of my degree. This was a group project with a shared workload, my position focusing on Environmental Design and Modelling. This meant that assets for the environment had to be modelled and textured appropriately to fit the style of the experience and guide the story of the product. 

BOUNDLESS
UNITY - ENVIRONMENT ARTIST

Boundless is a group interactive narrative project that was created in the program 'Hype.' The role I had for this project was environmental design, which included deciding the style of the narrative as well as creating the environmental visuals for the gameplay. 

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